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Help my fsx active sky next panel is blank
Help my fsx active sky next panel is blank












I can still see the autogen loading in patches at the very end of my autogen drawing distance (set to "high" currently), but at least close to my plane, autogen is always loaded in time. Would the problem be so small that your might miss it in the normal VC view. Maybe other pilots could test the same P3D v4.4 default airport(s) / default scenery / season / date / time. I really hope that LM is seriously committing in improving this issue.ĭo you have a video of the problem on your setup? Keeping autogen to MEDIUM provides a very UGLY effect above all at dusk, when the autogen objects are very bright, the ground is darker and the line where the autogen ends is clearly visible and horrible.įurther, if an addon scenery, say a city, has custom buildings, they already load up when you are still distant, while the autogen does not, so at dusk, in the distance, you will see a group of white buildings surrounded by the desert, until they merge with the autogen when you get closer. This is not acceptable and we need now a clear explanation on why this two issues happen and what (if anything) is being done:ġ) If autogen distance is higher than MEDIUM, the autogen does not load when descending after some time spent in cruise, and you see a horrible flat world.Ģ) If autogen distance is higher than MEDIUM, when the autogen loads, it pops up in blocks. Hi, the autogen loading is still maybe the biggest issue in P3D (4.4) and the latest reply from the developers dates back to last July.














Help my fsx active sky next panel is blank